<>ACT I<>

Den of Evil changes it's name to Den Level 1 instead of Cave Level 1 after the quest,
Underground Passage Level 2 has Spike Giant (all of the Quill Bear type can't spawn as Uniques/Champions on Normal difficulty),
Dark Woods have Vicious Wolf,
The Hole Level 1-2 have Demon Wolf,
The Pit Level 2 has Thorn Brute,
Monastery Gate has 3 light sources replaced with Rogue Statue torches,
Barracks have Black Lancer,
Jail Level 1 has Razor Beast,
Jail Level 2 has Rat Man Blowdart,
Jail Level 3 has Undead Rat Man,
Cathedral has the unused shrine,
Catacombs Level 1 have Tomb Viper,
Catacombs Level 2 have RatMan Shaman.

<>ACT II<>

Dry Hills, Halls of The Dead Level 1 have Sand Fisher,
Halls of The Dead Level 3 have less sandy Desert Wings,
Ancient Tunnels have Night Slinger (Javelin),
Valley of Snakes now has small groups of the same monsters as the temple beneath,
Canyon of The Magi has Rock Dweller,
On Normal - Canyon of The Magi has 1 unique monster.

<>ACT III<>

Spider Forest has Bush Barb,
Spider Forest Cloud Stalker was changed to Cloud Stalker Nest,
Arachnid Lair has Undead Fetish monster and Barbed Giant,
Great Marsh has Plague Bugs,
Swampy Pit Level 3 has Pit Viper, Blood Hook, Soul Killer Blowdart,
Upper Kurast has Swamp Ghost,
Ruined Temple, Disused Fane have Stygian Doll,
Forgotten Reliquary has Stygian Doll Blowdart,
Forgotten Temple, Ruined Fane, Disused Reliquary have Flesh Lancer,
Sewers I have Shambler,
Kurast Causeway has the Hierophant removed, makes it more common to meet the unique monsters of this area,
Travincal has Stygian Doll Shaman,
Durance of Hate Level 1 has Night Marauder, Warped One,
Durance of Hate Level 2 has Warped One,
Durance of Hate Level 3 has Warped Shaman,
Unique and normal Giant Mosquito have colors (They use the unused colors of them added in the expansion),
Fetish Blowdart have colors,
High Council is in the proper colors,
Wyand Voidfinger has his color number changed to 37, as there is no color palette 38, so he had the default.

<>ACT IV<>

Outer Steppes have Balrog instead of Venom Lord,
Plains of Despair have Assailant,
City of the Damned has Spikefist,
River of Flame has the Flayed Hound,
Chaos Sanctuary has Black Soul and 4 monster spawns at once,
The Tormentor has it's color number changed to 6 (unused Willowisp color) because it had it set to 9, but willowisps don't use randtransform colors, so it had default,
Diablo can now laugh in his three unused laughs.

<>ACT V<>

3 first Exploding Minions are using the correct headpiece LIT (They had HVY - it's used by the last 2 variants of Baal Minion's) like the corresponding minions,
Color of Berserker Slayer is swapped with Consumed Ice Boar so they look like the Minion's they are changed from.
On Normal - Bloody Foothills have 1-2 unique monsters,
On Normal - Halls of Anguish, Halls of Pain have 1-2 unique monsters,
On Normal - Halls of Vaught have 1-2 unique monsters,
On Normal - Worldstone Keep LVL 1-3 have 1-2 unique monsters and Throne of Destruction has 1,
Guest Fallen Shamans have the proper descriptions, not "Raises Warped Fallen" on everything. The same for Guest Fetish Shamans,
Guest Guardian (unraveler6) has raises Undead description removed, as they can't resurrect anything in Halls of Pain,
Guest Moon Clan (goatman6) has Drains Mana description,
Guest Blood Hawk (foulcrow6) has Steals Life description,
Guest Black Raptor (foulcrow7) has Drains Mana description,
Guest Monsters based on Act V monsters, have Guest description, so it can be seen what is a Guest and what's not,
Variants of Abominables have different colors and Unique Abominables are randomly colored,
Variants of Frozen Horrors have different colors and Unique Frozen Horrors are randomly colored,
Variants of Siege Beasts have different colors and Unique Siege Beasts are randomly colored,
Variants of Reanimated Horde have different colors and Unique Reanimated Horde are randomly colored,
Unique Putrid Defilers are randomly colored,
Festering Appendages are colored like Baal, depending on difficulty level,
Hell's Belle has her color number changed to 37, as there is no color palette number 38, so she had the default one,
Thresh Socket is in the proper color,
Frozenstein is in the proper color,
Pindleskin is in the proper color,
Bonesaw Breaker is in the proper color,
Snapchip Shatter is in the proper color,
Lister The Tormentor is in the proper color,
Uber Duriel doesn't say "Looking for Baal?" Which makes no sense for him. Now he says "I am your doom"

<>Other<>

Monster type Goatman uses it's unused Idle sounds,
Monster type Greater Mummy uses it's unused Bestow skill which heals Low Undead by 10-15% health,
Unique/Champion Flying Scimitars are now colored, (Rare to see)
All characters have the kick skill,
Barbarian can throw from the second hand,
Rings can appear in the 6 unused graphic,
Amulets can appear in the 4 unused graphic.
